Age of Empires II – The Conquerors Expansion

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Age of Empires Definitive Edition: True to the Core::

I am a huge fan of the Age of Empires series. So when Microsoft announced that it was working on a definitive edition for the original Age of Empires, well, I was over the moon. However, there is a problem when it comes to remembering older games: they are sometimes confused with later entries in the series.

And boy, did I learn that the hard way with Age of Empires Definitive Edition. This Definitive Edition in particular showed me that I really loved Age of Empires II: Age of Kings (and beyond) much more than the original game. It’s not that the original Age of Empires game is bad; far from there It’s just that Age of Empires II took the solid foundation of that original offering and turned it into a superior strategy series.

When I first fired up the Definitive Edition, I scoffed at the idea of ​​playing through a tutorial. After all, I played tens of hours of Age of Empires across all the games, got pretty good at Command & Conquer Generals, and played way too many hours of the Company of Heroes games. This real-time strategy veteran wasn’t about to get on the training wheels. Except I soon found myself playing through the tutorial after being completely humiliated several times in the first ‘Glory of Greece’ campaign mission.

I had always believed that my turtle tendencies came from the original Age of Empires. I was the type of player who preferred to build a base and get all the relevant upgrades, then think about building an army and fighting the enemy. After being humiliated in this Age of Empires opening mission (which has strangely been renamed from Land Grab to Claiming Territory), I have no idea where my love of turtles came from. It certainly didn’t come from Age of Empires if that was my first experience.

For those who don’t know, the first ‘real’ mission in Age of Empires tasks you with building five farms and destroying the farms of one of the nearby empires. The catch is that you basically need to take down a nearby fledgling empire. Pretty easy, right? The unmentioned problem in that seemingly easy setup is that you will be attacked in the first few minutes and your forces will be significantly reduced. That seems fine to me. I shouldn’t have started my base there. In later games, I went looking for a better place to call home. Every time I did that, I was aggressively harassed by the empire I was supposed to be destroying (and occasionally by a lesser enemy I ran into).